I moved onto the University of Advancing Technology afterwards and gained a wide range of skills including Game Design, Game Art, and Game Programming.
I learned to document my ideas by creating a Game Design Document. I also learned Unreal Engine 4 and 5 as well as a bit of Unity and Construct 3. I practiced Augmented Reality inside Unity and learned how to place objects inside of an AR program. I created various levels inside different games like Minecraft or Skyrim to practice designing levels.
I learned the ins and outs of Maya, 3DS Max, and Blender but have spent the most time in Blender. In each program I created a variety of 3D models and imported them into Unity and Unreal. I also learned to texture inside Substance Painter and Photoshop and imported these into Unreal and Unity and applied them to the appropriate 3D models.
I learned a bit of 3D programming inside C++ creating small games like Tic-Tac-Toe and Hangman.
I am a Game Designer with a bit of Game Art knowledge currently studying at the University of Advancing Technology. I have worked on a projects in Minecraft and the Skyrim Creation Kit to practice facets of design.
For art, I have modeled some simple tools like a hammer or screwdriver and did a study of the human body through ZBrush.
I am experienced in 3DS Max, Maya, and ZBrush as well as the Unreal Engine and Construct 3.