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Ice Cave
In this project I challenge myself to create an Ice Cave. This project was created to put my lighting skills to the test and see what I can achieve. I created everything in this showcase. I set no limit on poly count to showoff the lighting and texturing as much as possible. This project was created in Unreal Engine.
Unreal Engine UI
In this project I tasked myself to learn how to setup UI in Unreal Engine. I created each of the UI elements and quick level layout to test HUD elements as well.
Modular Hard Surface Modeling
In this project I prep 3D models I created inside Blender for texturing. They will be exported for use inside Substance Painter.
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